20% is from air recon (scout planes) and 10% is because of their fascist ideology. Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. Create an account to follow your favorite communities and start taking part in conversations. ), and due to night penalty, I have always thought that the air force performs better if they do all of them during the day rather than at night. What I noticed is that playing a game as Germany and owning all of Europe, the USA is a pain to get. Various countries have focuses that grant research bonuses for e.g. Trying to get air superiority over the UK but can't beat their vast numbers of aircraft? It is possible to have a 1940 plane at the start of 1939! Too little offensive power is bad, but too low Org/HP is also bad. Information, Frequently Asked Wings with this mission will participate in land combat throughout the strategic region. Their lower agility however means that they will struggle against regular fighters. the night *cas* bombing modifier is -90%. The actual amount is a random value up to that portion (i.e. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. Bombs enemy ships. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Earthquake relief sale gives you $1000 worth of Steam . Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play Is there a template that negates this, other than the Ancient CAS? All air stuff is worthless except heavy fighters. Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. Join. Some missions will always fly. However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. And if the plane is from air base, it does damage equal to the one fifth of plane's naval attack value. Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. Strategic bombers can be fought in the air by fighters. But this may only work if their air bases are already close to full capacity. Then, prepare for an actual naval invasion in which you replace the strat bombers with CAS. Create an account to follow your favorite communities and start taking part in conversations. within the strategic region by clicking on the proper button. Air superiority is provided by planes actively performing their mission and depends on their type as well. Strategic bombing. All you have to do is click on the province that you want to attack, and then the nuke icon at the bottom of its window. @Comander-07 Support Artillery is indeed more efficient for smaller divisions, but engineers are worse for small divisions. It can be extremely useful in MP against other players if you can maintain air superiority. I agree about that. Note this is different from mission-specific modifiers like Air Superiority Mission Efficiency described below. When an air base gets captured, planes automatically relocate to other air bases if available and won't be lost. You miss 'em when you don't have them, especially multiplayer. I sieged down the UK by using thousands of strategic bombers to destroy everything on the island. So, besides the -20% lower detection, is there any reason to run night-only strat bombing missions? Hi, let me introduce myself! @jellestuifzand Good idea, I'll do that later! Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. An air wing may be created only if there are sufficient planes and service manpower available. Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. You must log in or register to reply here. Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. Create an account to follow your favorite communities and start taking part in conversations. on Paradox technology, Legal These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. Normally aircraft on carriers only participate in naval battles, but carrier task forces on hold outside of ports can launch missions in a strategic area. They remain banned on most competitive matches. Light tanks have virtually no armor and a low cost. For the King of CAS, it keeps saying the weight exceeds the thrust. Valve Corporation. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. if you don't do it/for CAS, you should just turn off night missions, since they're not worth the AA losses. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. Available for: Fighter, Heavy Fighter, Jet Fighter, Rocket Interceptor. Divisional anti-air (AA) weapons reduce the damage from CAS. Once a new air wing is created, it will take several days for the planes to arrive at the air base. Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. The range also means they can easily be assigned to air missions in different regions without having to move to another airbase. Aircraft carriers act as additional, floating air bases. State anti-air can also reduce air superiority in an air region. What is better: large or small divisions? CAS planes. They can perform Air Recon air missions. Amphibious tanks have terrible armor, which makes them unusable. Btw the current war score from strat bombing is completely broken and overpowered. Deals damage to enemy divisions on the ground. Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. This. Base minesweeping efficiency by plane type, Due to a bug, these bonuses only work if the air region includes a friendly land province. At the same time I will . Wings with this mission will fight and disrupt any enemy air wings operating in the area. This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) If so what priority should they be given compared to other aircraft? Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. TAC bombers have a horrendous strat bombing stat. I've been told that you should use either CAS or Strats. They can perform Port Strike and Naval Strike air missions. It may not display this or other websites correctly. New comments cannot be posted and votes cannot be cast. in the air region without regard to the number of air wings present. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. The attacks are resolved as between land units, but they ignore defense, hardness and armor. CAS gives your divisions a up to 25% bonus to attack and defense/breakthrough. Most missions are conditional, in that planes will only fly if there is a known target at the time a wing mission is being chosen. CAS provide an attack bonus which boosts the stats of friendly units in the combat. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. I composed the music for the Battle for the Bosphorus pack. so night bombing is definitely the way to go. If you spot a mistake then you are welcome to fix it. +1 I agree with everything you said. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. In addition, combat width, reliability and support companies are discussed in detail. 2% comes from radar. To make a long story short fighters+naval bombers can defend 1 sea zone away from an airfield and tactical bombers+heavy fighters can defend up to 2 sea . If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. Redirect page. (this information is out of date the By Blood Alone DLC completely changed air technology). Bombs enemy buildings to cripple their industry. If no missions are assigned, air wings will remain idle in their air bases. Ai is so shit you dont need any strat. The maximum number of planes allowed to join a land battle is 3[2] times the used enemy frontage as a base value. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. Anti-air capabilities are averaged across all divisions including the reserve. 3. Since you can't tell your bombers what to target anymore, they're useless. Engages enemy fighters and shoots down enemy CAS/bombers. Air wings are a group of planes forming an air unit attached to an air base. Should I consider building up a smaller weapons stockpile in exchange for building some planes to get air superiority and bomb Britain? Most air operations work on the scale of strategic regions. I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. All rights reserved. You can find that here: https://www.youtube.com/playlist?list=PLBCKdXwKFwShORB2SBpH_GgokEmM9EdFs Yet another pureblood gamer rejecting the existence of a game feature and classifying it as "useless" on pure gameplay grounds. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. Also, is producing lots of naval bombers and putting them on naval strike . If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. This needs to be verified). Espaol - Latinoamrica (Spanish - Latin America), https://en.wikipedia.org/wiki/Strategic_bomber#Interwar/World_War_II. Are strategic bombers worth building? . Interactive corporate website, Lidiya 'White Rose of Stalingrad' Litvyak, a port strike cannot be performed unless the enemy has less than 30% air superiority, a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority, paratroopers cannot be dropped unless you have at least 70% air superiority, bombers deal more points of damage to a ship than they lose in the attack. Especially if the attack on the region is being carried out by a. you can target certain structures with your strategic bombers. I use them somewhat early one, so that I can then transition to 30 width divisions. The details pane of that window provides numbers across a long time frame. Wings of 500 bomb the shit out of any zone. Press J to jump to the feed. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. Some people mention building bombers, others say they never do, and I can't seem to find a good way to see the effectiveness in game. In this section, well list the most-used types. Different missions are available for different plane types. It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. Same goes for AA. Through Officers of the Service Role focus. Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. Pilot exercises. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. All of their airfields became overcrowded (because they were wrecked) and their civilian factories were flattened so they couldn't repair them as quickly as I bombed them. Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. Tacs are useful if you don't have the industry for specialised aircraft and need some sort of air support. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. They may get targeted by naval anti-air. Available for: CAS, Tactical Bomber, Jet Tactical Bomber. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. Air supply. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. You do need to throw a few fighters over the island to help prevent excessive disruption, but once you get to the point that you're bombing their airfields faster than they can repair them, their entire air force will unravel. Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. For example, with 60% air superiority the enemy will suffer a 7% penalty to . World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day. All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. supposedly this was fixed in v1.9.1 in an. 1936 fighters and 1940 fighters) may be mixed in the same air wing. so if the night bombing penalty reduction worked, the overall penalty would only be -45%. Interactive corporate website. The more planes you fly over a state, the faster you will reach the maximum. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. . The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. Close Air Support planes are designed to provide support in land combat. If the current number of planes is lower than the reinforcement level, new planes will be added to it as long as there are sufficient stockpiled planes of that type. A division consists of 5 combat regiments and 5 support companies. Wings can be split or multiple wings of the same type merged into one in the air base view. Each plane assigned to the attack rolls to hit a target. Available for: All planes, except rocket interceptors, transport planes and scout planes. Reddit and its partners use cookies and similar technologies to provide you with a better experience. A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. Information, Frequently Asked Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs. You underestimate AI Tibet's power. yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. Is the strat bombers worth it. This detection percentage is modified by other variables. Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. They said they have fixed this for the 1.4 update but it should still play a large role. from air doctrines) only for that mission type get applied to the wing for that mission. Does this modifier work ? No, they're worthless. This is a community maintained wiki. As mines are laid, some mines will graphically become visible on the map. Averaged over a long time, they will shoot down planes every time they are attacked. Defending the Soviet Union from invasion? Taking the country after that was a breeze. If you spot a mistake then you are welcome to fix it. Questions, Paradox They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. Only start building tanks when you have achieved full air superiority! Up to -30% movement speed to enemy divisions. Tanks are very expensive, build planes first. hoi4 isn't an easy game, people opt to play it . What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. The bonus has a base value of +25%[3], scaled linearly by the number of planes actually in the battle compared to the maximum possible. Hearts of Iron 4 1.12.6 patch notes reinforce HoI4 War Effort. on average half as much) but at least one plane always gets shot down. They are still devastating in multiplayer once you get enough of them. Heavy fighter: These typically have more range and damage than fighters. With the new update (DLC?) At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. They're generally pretty useless. Trains your pilots, increasing the stats of the planes in the air wing, at the cost of some accident losses and fuel usage. Are tactical bombers worth it hoi4? It is possible to change the size of an existing air wing by clicking on an air base, then clicking on the top number on the left-hand side of the air wing's row. Shift-click on the 'exercise' button to let your troops train until they reach their maximum exercise level. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. Valve Corporation. I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it). Scout planes can only contribute up to 20-30% of intel in a given area. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? 10% penalty with full battlefield support doctrine becomes 13% [10% * (1+30%)]). It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Is it worth building strategic bombers? Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. 1.4K. They have become even worse after the piercing buff. Since intel is are not that good, don't bother building them. You are using an out of date browser. I always thought that strat bombers were kinda bad cause tactical bombers could do their role for cheaper "price" and 1 less research slot, but now with BBA, maybe it kinda makes no sense to use tactical bombers for strategic bombing? Naval bases are located within provinces on land, therefore, port strikes can only take place in a region which covers land. from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. Tanks have a high supply usage, logistics company reduces their supply usage significantly. It is only visible to you. Similar to air superiority, but does not engage enemy fighters and stays on the ground if no enemy bombers are active. Their first unique selling point is their range, which is much higher than CAS aircraft. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. Excess breakthrough is useless, but luckily breakthrough is a cheap stat. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply. Only worth it if you already have air superiority and sufficient CAS. Information, Frequently Asked Do you like to use Strat bombers, . Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. bombers but in multiplayer you do need them, atleast if youre meeting "good" players. Irl strategic bombing was very effective in numbers. Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. If you spot a mistake then you are welcome to fix it. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . Would you say that makes sense, or should I just go with with 30 and have a few tank divisions less? Disrupting enemy support planes (and protect allied support planes). Each type of aircraft built upon light airframes also has a carrier variant that can be researched. Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. This damage appears to be distributed among all the targeted buildings (forts, industry, etc.) HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. Well, the main problem isn't that they're bad at what they do, but that you rarely need them. Example below: As the UK player, there is 60% intel about Italy's air force. Air superiority. The main argument against their use is that they are massive overkill is most cases when you're playing versus AI. None of the plane's attributes have an influence on the effectiveness of anti-air. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. This page was last edited on 13 October 2022, at 14:57. Generally I find that starting a coup on the British mainland is the easiest way of beating them. Air warfare is managed in the corresponding strategic air map mode. Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. Press J to jump to the feed. That's actually what the US and Britain did prior to D-Day. Creating divisions is one of the most important aspects of Hearts of Iron IV. For this guide, I have created a combat width simulator. To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). Air wings have a base 4% chance to detect or find an enemy fleet. I will not bother to strat bomb an area that I know I can break and take quickly. Pilot exercises can be used to gain experience for the air wing and to gain national air experience. Thus, there is no need to match CAS wing size with combat widths. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. Does this work ? Heavy tanks are much more expensive than Medium Tanks, and suffer from very harsh combat penalties in many terrain types. Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. It may be advisable to put air wings on standby during such conditions. When 1.4 comes out I believe tomorrow this will supposedly be fixed. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air. See, PDXCON 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3?
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