Arcane Circle Recast/Weapon Bash Recast - Worthless. Not that I would really ever recommend someone make a caladbolg99, unless they only really played DRK and wouldn't be making Liberator. I wouldn't use the set pictured as a guide of what exactly to wear, but options to combine into your own set to make one you like. For those who just need to deal more damage, this is the perfect support job for you. In theory this weapon has a lot going for it with tons of passives like an increased Critical Hit Rate, increased Critical Hit Damage, fast swing speed, bonus accuracy, all sorts of things. The only true downside to a Galka Dark Knight is its MP. Other perks include Meditate which grants you free TP and Zanshin which offers a low chance to swing again if you miss. Red Curry - One of the very few attack+150 foods. Weaponskills for DRK : r/ffxi - reddit I can't wait to check out the rest of your videos. Summary - The Gear Here is the best defense-wise for your level, the Courage and Balance rings are interchangeable and moreso since DEX+1 = ACC+1 since a previous update. and Critical Hit replaced with Determination). How do other DRKs handle Sheol C mobs that resist slashing? Your main support job. Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. with the same substats will perform identically. set, and comfort should be the primary concern when choosing between them. Rather than switching to blunt, the solution to skelleys in Sheol C is to have your White Mage toss a Banishga II after the your tank has gathered the mobs and done a tag. Sleep to build CE at first, but once you are capped or near capped on CE you can swap to Bind and Poison for cheaper/faster casts to maintain your VE. Determination and one Critcal Hit meld with Direct Hit, shown here on the weapon And with their moderate intelligence pool, thats no joke. Equipment: High-end Armor Sets (Offensive). Kind of new to DRK, but really enjoying it so far. Happy to elaborate, i just need time to type it up. The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. Also please do not use a Death Scythe, its just not good. I want to make it clear that I do not hate Caladbolg or Torcleaver, though I do get mad when Torc decides to miss. These are shown on the earring You can replace any Direct Hit meld with Skill Speed in any slot that won't Believe it or not, this sub actually starts to work around Lv.30. :-/ and what grind i need to be on weapon wise to get a decent one? At Lv.5 you get Arcane Circle, it's good against arcane monsters and it also will boost your party. Direct Hit, and two Direct Hit IX replaced with Det (or one each of Direct Hit This is good, but you also have to remember that attack does cap at some point, and in many situations the +15% attack alone on Last Resort is enough to hit that point. Einherjar adds the two pieces of Valhalla gear, which are great pieces for PDT and tanking sets. Some Dark Knights favour Scythe, some favour Great Sword; each has their own advantages and disadvantages and both are very capable. Once you go past 300 skill, all you need to worry about is magic accuracy. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. Thats 100x8 = 800 damage. Caladbolg. Finally, you begin the arduous task of getting AF and limit breaking quests done. Dark Knight abilities generate a lot of hate when used. The choice is up to the player. They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. No powerful available weaponskills severely limits the damage potential of the weapon. "Glass Cannons" is the polar opposite of Paladin. and second ring, respectively, but can be done on any other slots that won't Remember, it wont work unless the monster actually has TP. Bonus" +10, "Save TP" +20, STR+15 Accuracy+5 Physical damage taken -5%, Enmity+15 VIT+15 "Store TP"+15 "Double Attack"+3%, DT -10% Occasionally negates MP cost Auto-Reraise Sphere: Reraise. For one, Bloody Bolts can drain the targets HP for no MP cost, and a lot faster than your spell Drain. down to 2.44 GCD in exchange for ~0.5% of your DPS. When played correctly you should take almost no damage when subbing Ninja as you can rotate between Utsusemi: Ni and Utsusemi: Ichi for nearly fulltime coverage. Is an extremely useful and underrated support job. Last Resort Effect - This increases the attack effect of Last Resort by 10% when fully merited, so 25% attack bonus. A 2.40 GCD set is also provided for those who . melding menu. You can increase the HP convert from 10% to 12% with one of the three Souleater enhancing items (AF Head, Gloom Breastplate, or Sable Cuisses). A full team of eighteen Lv.75 Dark Knights using Kraken Clubs can take down even Kirin before he summons his minions. These gearsets are for general use at level 90. (Don't) Fear The Reaper: A Dark Knight Guide - FFXIAH Meld one Critical Enmity is the only stat that matters, just swap this in before using Souleater/Last Resort to spike your enmity even higher. With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. un-augmented version with one Critical Hit and one Skill Speed meld. Warrior also gives you Provoke. result, indicated by red text in the melding menu. Plus, high dexterity and agility mean you can hit more and dodge more if the need arises. Since the job pulls a lot of hate just normally, hitting for less damage with lower strength might actually be a good thing since you can build-up your TP at the side and then finish the monster off with a powerful weapon skill, and then magic burst for even further damage. Berserk will lower your defense by 25%, but increase your attack power by 25% as well. Regardless of your ACC+ ability. Plus 100 more through Souleater. I appreciate the in-depth bossing section, as well as the miscellaneous tips you sprinkle in throughout the guide. While it should still perform within a couple reach the desired threshold. It's hard to overstate just how important this merit is, and it should always be your first capped job merit. You can replace any Direct Hit meld with Skill Speed in any slot that won't Dark Knight Guide - Endwalker 6.3 - Final Fantasy XIV - Icy Veins C skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. DRK is one hellova job to tackle for a guide. This spells damage scales with Dark Magic Skill up until a cap of 300 and then stops, after that just gear for magic accuracy via INT, skill, and raw magic accuracy items. Dark Knight is not even one of the most popular jobs on Eden, but Apocalypse is the most popular relic on the server, and for very good reason. any slot you prefer, but the latter must be done on the crafted ring as it is Dark Knight | Classic FFXI community | Fandom You have people worried about parses, all while they're running auto-buff and auto-wswhat are you doing? re-allocating stats on the relic to switch between them. Category:Guides | Classic FFXI community | Fandom If you choose Hume to be your Dark Knights race, you will greatly enjoy decent accuracy, attack, and magical damage. Dont rely on it to save your hide until Lv.30 comes around. In this guide I cover three typ. There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. He it takes longer for a Great Sword to reach 100%+ TP than using a Scythe). Fending, and the helm with an Asphodelos Circlet of Fending. Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. A 2.40 GCD set Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. user . This is such a strong spell and learning to use it correctly is integral to being a useful Dark Knight. This is good sometimes, and literally useless sometimes, and deciding between this and Last Resort Recast is a challenge all Dark Knight's face. Last Resort (15) 5:00 Recast - Increases your attack by 15% and lowers your defense by 15%. Hidden Bonus: Increases physical accuracy too. about ~0.4% DPS output but adds some wiggle room in execution. Determination. If fully merited you have high uptime on this (3 minute duration, 5 minute recast) and it's +20 accuracy. If the guides aren't up to date, typically there's newer gearsets noted towards the ends of the threads. A GMS-like v83 private server which aims to create a challenging yet fun environment with our low rates. Judgment is superior to Black Halo, so yeah. Enmity in era caps at 10,000 CE and 10,000 VE. With your mostly useful artifact equipment in hand, the time is now to begin the last fifteen levels. Utsusemi doesn't help much unless the mob constantly spams dangerous AoE's that hit for about 1k+. Should probably have one for pulling in case you have to anyway. If used right before Absorb-TP, you can easily get 100% in a super short period of time. Still, you are much better off with more accuracy (if you are eating meat) since you will certainly deal more damage if you land all the hits or simply more Str if you are munching sushi. Damage output is near-identical to the 2.50 Other than the gloves, Spell recast caps at 50% of the spells original casting time, so you want to have 50% Haste combined in your casting set. This is a huge boost to accuracy for a low level character. (Only pulling without generating magic aggro). Not sure of your augments of course but just to start get the Flamma head and feet +2 and see about getting an Utu Grip and Omen rings. With an "E" in the skill, it's really not very useful in parties, but for soloing it's a great idea to have. UCOB syncs to item level 345, and synced gear must be item level 470 or I know great sword for zerging and scythes for skillchaining. due to potency and system changes, so simply using synced CRIT+DET gear with Because much higher ilvl gear is required to cap out both substats on I don't recommend this, as when you are using Souleater your damage output should be so insanely high that you will likely pull hate anyways. Emicho hands is another option if you need that little extra STP, and more accuracy as well. FINAL The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. Also, equipments for these parties are heavily focused on Haste for normal attacks and Str/Acc for weapon skill. Offensively, Dark Knight gameplay involves building and spending both Mana and Blood while managing a suite of high-value offensive cooldowns. Thief is not a good sub job in my opinion, and I put it here purely to talk about why you shouldn't use this. Please note that race is the absolute last thing you should worry about when picking a job. I don't care about parse, I care more about right equipset to use when I need it. Ridill can bring the power of your Dual Wielding up a notch, but the DoT will still be far inferior to using a Scythe or Great Sword. Aeonic Im working on lionheart for my runefencer. Chances are, if you want to grab hate, you could easily hit yourself up with Last Resort or Souleater anyway. This has very little alternatives and I wouldn't honestly even bother with this set until you have the HQ Darksteel pieces. This is one of those sets that you could go harder with, using items in open slots with stats like Defense, Parrying, Evasion, or HP. Speaking of Souleater, the next piece is your AF headpiece. I mean, a Dark Knight using a puny little club. is also provided for those who aren't comfortable with very slow speeds, but it It will boost your Accuracy by 10, allowing you to actually connect the hits. Buying both the tome headpiece and the ring for